pgp-Kinematics

Post comments regarding Kinematics or upload a Kinematics Lab here. Include your name and email address in case people have questions for follow-up.


 * Rutgers** Kinematics materials:
 * Rutgers has [|Evaluation Skill w.s.] on Kinematics and other mechanics topics. Review the presented situation, and determine alternate solutions, the possiblity of the presented solutions bein correct / in-correct.
 * ppt slides of [|multiple representations] of kinematics problems. students analyze a graph to produce #'s, analyze #'s to produce an equation, analyze an equation to produce a graph... Good stuff. They have these materials in multiple topic areas.
 * [|Traditional labs & Design labs]in kinematics.
 * [|Surprising Data.] The Rutgers folks provide a situation, ask for a prediction, then let you view the experiement. Student then resolve the issue (if the results conflict with obserations).


 * Web Resources** in Kinematics by the College Board.
 * 1 -D http://apcentral.collegeboard.com/apc/members/courses/teachers_corner/31088.html
 * 2-D http://apcentral.collegeboard.com/apc/members/courses/teachers_corner/31089.html
 * Includes labs, notes, demonstrations, simulations and more.


 * Acceleration Investigation:** [[file:accel investigation.doc]] This is a quick, simple lab that helps students understand that a positive acceleration does not necessarily mean an object is speeding up. I use an extension of this lab to analyze the direction of forces and how they relate to the acceleration of an object.


 * Evel Kneivel Jumps** Snake River Canyon. [[file:evel-knievel-jumps-snake-river-canyon-kinda.doc]] pdf [[file:evel-knievel-jumps-snake-river-canyon-kinda pdf.pdf]]
 * Author: Paul Lulai
 * Lab Type: Problem Solving
 * Students create a simplified mock-up of Evel Kneivel’s jump over Snake River Canyon. Students make a small ramp to give replicable initial horizontal velocity to a marble or matchbox car. Knowing the original velocity in the x direction, the vertical falling distance etc… students determine where to put a net to catch Evel Kneivel.


 * "Speed" jump lab:** [[file:speed bus jump.doc]]
 * Author: Brittany Reed brittany_reed@bullis.org
 * Lab Type: Movie Physics
 * Students watch a video clip of the bus jump from the movie "Speed" and calculate the vertical displacement that should have taken place during the jump. They then repeat the calculations assuming a 5 degree incline.


 * Human Cannonball Lab**:[[file:human cannonball.doc]]
 * Author: Paul Lulai (modified Holt lab)
 * Lab Type: Problem Solving
 * Students must demonstrate calculations to help determine where to put a hoop & net for a human cannonball experiment.


 * Tape Timer Lab** (no calculus) [[file:Lab 2 Spark Timer 07.doc]] Lab by Bill Taylor after suggestions by Gardner Friedlander and others


 * Tape Timer Apparatus** - designed by Don Rathjen of the SF Exploratorium, this is made from everyday materials. [[file:Paper Tape Timer Explo.doc]]
 * Simon Says** with d vs t graphs //(from Yvonne Eibeck)// [[file:D} d vs t Simon Says.doc]]
 * Walking a D vs t graph**: Using poker chips, your data is like a ticker tape, but big scale (//from Yvonne Eibeck//) [[file:L} Walking a D vs.doc]]


 * Go! Go! Go!** Introduction to d-t graphs using constant velocity cars and metronome. I use CV cars from Arbor Scientific and online metronome at [] set at 120. //(adapted from Hewitt by Chris Becke) [[file:Go Go Go Metronome.doc]]//

I do this lab during the first week of school for my AP-C students. It is adapted from the coffee filter lab presented in the AP Lab Guide from the College Board. I typically have the students use Excel to analyze their data, but I have them do it by hand in this lab since it is the first lab.
 * Coffee Filter Lab** - Brendan Crowley

For notes on the theory of Coffee Filters and other drag forces (using calculus) click here:Drag Forces


 * AP Phys B Notes**:
 * Wayne Mullins [|1-D Motion Notes]. Thanks Wayne. Wayne's (now somewhat old) notes can be accessed at []
 * Wayne Mullins [|2-D Motion Notes][|2-D Motion Notes]2-D Motion Notes
 * Wayne Mullins [|Vector Appendix][|Vector Appendix]Vector Appendix.
 * Peggy Bertrand [[file:prettygoodphysics/B 1D Kinematics Notes PGP.docx|B 1D Kinematics Notes PGP.docx]]and corresponding [|1D Kinematics PowerPoint]
 * Peggy Bertrand [|Vectors Notes]and corresponding [|Vectors PowerPoint]
 * Peggy Bertrand [[file:prettygoodphysics/B 2-D Kinematics Notes PGP.docx|B 2-D Kinematics Notes PGP.docx]] and corresponding [|2-D Kinematics PowerPoint]

> > > **GG's Position Time Graph Matching** > A slight (very slight) variation on the Vernier motion match lab. Modified a bit to add a little more analysis to position time graphs and the linear equation that models constant v motion. Modified by Paul Lulai. > > > **Projectile Motion Lab -** At this point I cannot remember whether I made this lab or not, but I do know I have modified it beyond recognition if its from another source. I think the students appreciate going out to the football field and chucking tennis balls for a few minutes during the day. If they can do this on their own then they really know how to solve projectiles. > Submitted: Mark W. Hossler > > > **Water Balloon Lab** - Students calculate the trajectory and impact point of a water balloon to hit a volunteer (that would be you, the teacher). Water balloon launchers are available here: [|http://www.northerntool.com /webapp/wcs/stores/servlet /ProductDisplay?storeId=6970&productId=1067&R =1067&cm_ven=TL&cm_pla=DF&cm _ite=sport] > //Offered by John Pinkerton, posted by Bill Taylor.// > > > **Projectile Motion Equations -** - Document shows the derivation for a variety of equations dealing with various projectile motion problems, including ground to air, air to ground, ground to ground passing through a specific point i.e. pirate ship firing over an island mountain top. > > > **Adjustable Projectile Motion Problems -** (Adjustable Projectile Motion Problems.xls) This is not a lab. It is a spreadsheet that allows you to create projectile motion problems on the fly with answers. The standard questions such as flight time, range, velocity components at landing etc are included. I have also found it useful in a lab situation where students must predict the landing point of a projectile where the initial velocity and launch angle are known. It serves a a cheat sheet for the instructor. It's also a great way to generate sets of projectile motion problems with answers for extra student practice, for example in a jigsaw type activity. > //~ Dan Hosey//
 * AP Phys C Notes**:
 * Peggy Bertrand [|Kinematics Notes.doc] and corresponding [|1D Kinematics PowerPoint.ppt] and [|2D Kinematics PowerPoint.ppt]

Another spreadsheet I created. (XVT Spreadsheet) Quickly creates XT, VT, AT Excel Graphs suitable for pasting into other programs. Allows you to enter the times at which you would like changes to the motion. You can change the Acceleration, Velocity, and Position at any time by modifying a table of 'Events'. Each of the 3 graphs will change accordingly. I got the idea of making this from another XVT spreadsheet I saw online. Unfortunately I do not remember whom to give credit. ~ Dan Hosey
 * Adjustable XVT Graphs**

This is not a lab. Practically speaking, there are about 10 different kinds of projectile motion problems. This worksheet discusses the different possible combinations of known and unknown variables, and provides an example of each ranging from "easy" to "insanely hard". ~ Joe Morin
 * Projectile Motion Worksheet**

Walking the Walk Competition Lab
 * Walking the Walk Challenge Lab -** A competition motion graph matching lab using Vernier Logger Pro. I have set up 4 Logger Pro .cbml files, similar to those from vernier where students must walk in front of a motion sensor to match the graph. I have added a difference and a difference squared column, where the difference between the "match" line, and the actual "student" line is calculated. Students receive a score by integrating the difference squared. The smallest score wins. Quantifying the quality of the walking greatly increases the competition. I have students save their best attempts. The best of the best are printed out and pasted on the classroom wall from 1st to 10th for each of the 4 walks. Students have been known to come after school to better their attempts. I plan keep an all-time best list as well. ~ Dan Hosey

Update 10/5/2015 I made Scored Versions of the Built In Logger Pro walks 01b to 01g. Graphs now include scores for position, velocity, and speed matching. I also started 'Live' online leaderboards. [|Video Explanation Here]:

These walking files, and my original 4 walking files and record boards can be found at [|www.mrhosey.com/walk]


 * Motion Graphs with Slider -** [[file:Motion Graphs with Sliders.xls]] Yet another spreadsheet. X, V, and A are varied with sliders. The XT and VT graphs change accordingly with the equation shown on the graph. It's real simple, but I find it a great way to show the relationship between quantities and graphs.


 * Galileo's Incline Plane** - [[file:03 - Galileo (2 page).doc]] - Even though I include it in my lab manual, I never have actually done this lab. Part of me wants to wait until they can derive a = g sin (theta), so I postpone it and inevitably forget about it. Works will with a PASCO track and a small marble. Introduces graphing techniques and meaning of slope. Submitted by: Mark W. Hossler, mhossler@landmark-cs.org


 * Motion Graph Scavenger Hunt** - [[file:motion_graph_scavenger_hunt.zip]] - I use this activity with my honors/cp level classes (might be too easy for AP kids) after I introduce motion graphs. It's a simple matching assignment (description to graph), but making it into a scavenger hunt around the room makes it more fun. Included in the .zip file is the worksheet itself plus the 13 graphs described in the problems. I tape the graphs around my room and give the kids ~15 minutes to walk around and match the graphs to the descriptions on their sheet. Submitted by Alex Silverman.

Acceleration: Position and velocity Graphs:
 * Kinematics Interactive Engagement Power Points for use with Clickers or Index cards** - //Dan Burns//


 * Lab Instructions for a Lab using R:Racing Evolution Game Cube Game Drag Race Course** - //Dan Burns//


 * Lab Writeup for Physics academics Software Graphs and Tracks Program** - //Dan Burns//


 * Maximizing the range of a projectile with a non-zero initial height --** Done with and without calculus, the latter as given in an article in //American Journal of Physics// (Feb. 1982, p. 181, P. Palffy-Muhoray and D. Balzarini) //David Derbes//


 * Projectile Motion Lab** (Requires projectile launcher.) - //Michael Berry//
 * [[file:APPhysics-Projectile_lab.pdf]]
 * [[file:APPhysics-Projectile_lab.doc]]


 * Marble and Ramp Inquiry Lab** - Gives general instructions to students to investigate various physics of a marble rolling down a ramp. Suitable for second-year students (or maybe first-year after kinematics, forces, and energy has been covered). //Submitted by Bill Taylor//[[file:Marble Ramp Inquiry Lab.doc]]


 * __Drag forces with Calculus for Physics C (and beyond)__**
 * Air Resistance and other Drag Forces [[file:air_resist.pdf]]**
 * Author: David Derbes
 * Type: Explanation and Derivation using Calculus
 * Covers velocity as a function of time for objects experiencing a drag force, both for the drag force proportional to the velocity and for the drag force proportional to the velocity squared. Appropriate for most Physics C students, including those interested in more advanced calculus techniques.


 * Motion Equation with Drag Force**. [[file:Rayleigh Drag.pdf]]
 * Author: Jeff Lawlis
 * Type: Derivation using Calculus
 * Covers the derivation of velocity as a function of time for objects experiencing a drag force at relatively high velocities, where drag force is proportional to velocity squared. This might be appropriate for advanced AP Physics students who are interested in Calculus techniques.


 * Velocity Dependent Force Problems**
 * Author: Joe Morin
 * Type: Calculus that an APC student should be capable of doing on an APC exam
 * Guided worksheet to help students learn to solve velocity dependent force problems

submitted by Marc Reif, inspired by a Project PHYSLab contribution from Lowell Herr, formerly of the Catlin Gabel School (I think it's Lowell's illustration, too).
 * Variable Acceleration Lab**

Intended for AP Physics C, after constant acceleration has been completed. Sample data using a length of chain lying on a rotary motion sensor is below.






 * Motion Sensor Lab** - This is a standard treatment of motion graphs using motion sensors. the instructions are written for using Data Studio. The other .doc file is a set of homework questions that go with the lab. I have included the Data Studio files that are mentioned in the lab - //Dan Burns[[file:MBL-LabDataStudio.doc]][[file:MBLLabHW.DOC]][[file:MBL-Inv1]][[file:MBL-Inv2]][[file:MBL-Inv3]][[file:Position Match]][[file:Velocity Match]]//

//__**Constant Acceleration Lab with Airtack and Spark**__ **Timer** - Dan Burns// //This is a basic intro to kinematics lab. It helps to have 1 airtrack for each 3-4 groups to collect their data in a timely fashion. I have a screencast that discusses the lab posted here: Part 1:// http://www.youtube.com/watch?v=qfv-GbokN6c Part 2: http://youtu.be/ZJ1BM1TFi9c

You can freely use my screencast or Powerpoint slides. Even better, use the slides to make and post your OWN screencast. Your students want to hear you explaining things to them. You can make edits to the slides and take all the credit, I won't mind.
 * __Free fall Introduction Powerpoint__** - Dan Burns Standard introduction to free fall. Determine the velocity and position of an object dropped from a 45 m cliff. To make it fun the object is Wile E. Coyote. I used these slides to create a screencast posted here: [|Free Fall Intro Screencast]

__**Warm Up AP B** **problems**__ - Here are warm up problems I used this year for kinematics review with my AP kids. They are in a google presentation located here. - Andrew Lawrence (alawrence@blmcchs.org)

AP Physics 1 Kinematics Problem Set - Problem set built by Bob Enck, Dan Fullerton and Paul Sedita in an effort to start an AP-1 style problem bank. Feel free to print/use in your classrooms. Please don't re-post the files themselves, but rather only the links to the files, to allow us to quickly and easy update and continue to build upon these problems. Thank you! -- Dan Fullerton (dfullerton@aplusphysics.com). PS - anyone interested in adding on to these problems, we'd love the help!